When you first log on, Words With Friends 2 cheat board will ask you for your age and gender. You can choose to reveal these details or not, but they are saved in the game’s database. The next thing it asks is whether you like the “high score” of the computer opponent.
If you want to play with a computer opponent, click the “Play” button at the bottom of the screen. If you don’t, simply click the “New Game” button on the top right corner of the screen; this will start a new match against an AI-controlled opponent (A.I. stands for Artificial Intelligence).
Now that you’re playing against an AI opponent, you may wonder how well he or she does. This is where the computer opponent gets his or her name from: it’s based on the player’s skill level.
So if you have played several times before, you might be able to beat him or her easily. But if you’ve never played before, you might find yourself struggling against the computer.
Either way, you’ll probably notice that the computer has a lot of different words that it uses. Some of them are extremely common, while others are almost never used by regular players. So what do all those different words mean?
What Are the Different Types of Words?
There are many different types of words that you’ll see in your games. For example, there are three different types of words that I use when I play Words With Friends. These words are called “specials,” “standard” and “wild.”
Specials are words that only appear once per round. They’re usually very high-scoring words. For example, let’s say that I’m playing against someone who has a special word like “toady” or “whiney.” These words are always worth 1 point, which means that they’re going to be much more likely to show up during my turn than any other type of word.
Standard words are the most common word type. For example, let’s say that we just finished playing the previous turn and I had two standard words (like “golf” or “chicken”). Now I am about to get a new turn. What would be the best way to use these words?
To answer this question, we need to take a look at our opponents’ board.
Let’s say that I have a total of five standard words. I could use one of them as my first word, so that I know that my second word needs to be a standard. Then, I could use the other four words as my second word. In total, I now have four standard words, so I’ve used seven out of the eight available spots.
However, if I try to use all of my remaining two standard words as my last two words, then it’s possible that I won’t have enough points! To avoid this, I can use one of my special words at the end — even though I already used one of my specials during my first turn.
In some cases, I actually prefer using a wild card instead of a special. A wild card is basically a number between 1 and 6. As long as I have any number between 1 and 3, I can use it as my fourth word. And if I have 4, 5, or 6, it can be my third word.
In addition to special words, there are also wild cards. Wild cards are useful tools that you can use to make sure that you always have enough points to continue playing. As long as you have no special words, you can use a wild card as your fifth word.
The final kind of word is called “new.” It’s a little bit different from both specials and wild cards. For example, let’s say that I have all three categories of words at the beginning of my turn. I have a special word, a standard word, and a wild card.
If I want to play with a friend who doesn’t have any special words, then I can give him or her my special word. However, if I want to play with someone who has a special word, then I can’t give away my own special word. That’s because I’d be giving up a spot that I could use later on.
If I want to play with someone who has a standard word, then I can either give him or her one of my wild cards, or I can play with someone who has a wild card. There’s no reason to give someone else one of my special words, since I can use it myself.
This is another important distinction to remember when playing a word game online: if you give someone else your special word, they can’t use it later on. However, if you give them a wild card or a standard word, then you can use that same word again later on.
You’ll often hear people talking about “opening” their hand, meaning that they want to reveal certain information about themselves. When you open your hand, it means that you want to reveal what’s inside. Similarly, you can think of giving someone your hand as revealing the information inside — namely, the category of words that you have.
For example, if you have a special word, you can give someone your hand and ask if they have any special words. If they do, then you can give them your special word. If they don’t, then you can either give them one of your wild cards or a standard word instead.
Of course, you can also close your hand and keep all the information inside private. This is what you’ll see when you play against a human opponent. However, it’s generally considered rude to close your hand, so you’ll rarely see it done.
It’s also possible to tell if someone else knows something about you. Usually, if you know they know something about you, they’ll reveal it through a question. For example, if you know that someone says “yes” when asked a question, you can ask them, “Do you say ‘yes’ whenever someone asks you a question?” Or, if you know that they love pizza, you can ask, “Do you ever eat pizza?”
These kinds of questions aren’t easy to answer accurately. In fact, it’s quite difficult to figure out whether someone is lying or telling the truth. Even if you’re pretty good at guessing, you’re still going to miss a few times.
To combat this problem, you should keep track of how often each person answers your questions. The goal is to guess when someone isn’t answering correctly. Once you’ve guessed correctly, you can add up the points earned from that particular round. Keep doing this until you earn enough points to win.
The rules of Words With Friends specify that you must use at least three words per turn. However, the game doesn’t penalize you if you use fewer than three words per turn. You’ll still earn points for every single word that you play.
If you have too many words left over after your turn, you can use them during the next turn. This is known as the “scrap heap.”
When you’re playing against a computer opponent, you can make things easier on yourself by telling the program exactly what you want to do. For example, if you want to play with a friend who just started playing Words With Friends, you can tell the computer that you want to play with someone who’s “like me” — i.e., who has a low skill level.
This way, the computer will automatically assign your opponent a low skill level.
Another time that you may encounter problems when playing Words With Friends is when you’re trying to guess what an opponent is going to play. Because computers have access to the entire game history, they can predict what words people are most likely to play. This makes it even harder to decide what to play.
But fortunately, you can fight back by making some educated guesses about your opponent’s strategy. For example, if you suspect that they’re going to play a high-scoring word, you can play a low-scoring word instead. If you think they’re going to play a word that’s hard to spell, then you can prepare yourself by looking up that word beforehand.
However, it’s important to note that you shouldn’t rely exclusively on your guesses. Sometimes, you’ll be correct, and sometimes you won’t. It’s best to play around with all of the different strategies and see which ones work for you.